Í skuggum myrkurs – Tíwazrúnar rís
TYR Security & Private Military Company was founded in the year 2950 on Grim Hex, the notorious orbital outpost above Yela, one of Crusader’s moons. Its inception marked a strategic reorganization of the former bounty hunter group known as the Black Wolves, which had previously operated in the informal security and target acquisition sector in and around Grim Hex.
TYR initially gained local recognition as a nightlife security provider, especially through its deployment of bouncers and security personnel at the Old 38 Bar. Over the course of the same year, Kjeld Stormarnson, founder and current commander, succeeded in transforming TYR beyond its shadowy beginnings into a more professional entity. Under his leadership, TYR secured its first contracts in facility security, escort operations, and event protection—some of which came from more legitimate and structured clients.
Traditionally, TYR has been regarded as the family-owned enterprise of the Hatrkarl Clan, one of four founding lineages within the Nidavellir Clan Confederation. Its operational leadership continues to be overseen by the Clan-Thing of Nidavellir, the ruling council responsible for succession, structure, and loyalty within the family.
On June 14, 2950, Stormarnson—known by the callsign “The Black Wolf”—initiated the first major structural reform of the company. This milestone officially elevated TYR from a localized security provider to a rising Private Military Contractor (PMC). Leveraging his background as a long-range reconnaissance specialist with the UEEN Naval Force Recon, Stormarnson refocused TYR’s core operations on long-range reconnaissance, data acquisition, and the handling of sensitive intelligence.
Founding members alongside Stormarnson included veterans Am0ebe, Rjó, and Sigvardh—together known as the Black Wolves of TYR. The strategic rise of TYR as a PMC was further made possible through financial backing from Stormarnson’s former Navy comrade Thane McMarshall (who would later become 2nd CSO of microTech Protection Services) and initial contract mediation by the recruitment branch Auxiliar-One microTech (A1mT).
As part of the Tiwaz Reform, a new concept of specialized tactical units—dubbed Wolf Wings—was introduced, drawing inspiration from the historical First Wolf Squadron, a legacy mercenary unit once led by Stormarnson’s uncle Lars Gunnarson.
Simultaneously, TYR launched its first internal training program for new mercenaries, codified under the title Predators—a designation still used today as the primary entry-level tier into TYR’s operational ranks.
Following this restructuring, several independent logistics firms approached TYR for armed escort services through the Yela asteroid belt—a high-risk corridor that has since become one of TYR’s signature operational domains.
The Tiwaz Reform also reaffirmed TYR’s identity as a hereditary family-run enterprise under the Hatrkarl banner. The original bounty hunters of the Black Wolves were formally absorbed into the organization as the SWT (Schwarze Wölfe von TYR – eng.: Black Wolves of TYR) and elevated to serve as the elite mercenary guard of the clan, with a solemn mandate to protect the Hatrkarl bloodline.
Toward the end of 2950, TYR Security secured a series of new subcontracting agreements in the Yela region, facilitated by Jennifer Halo, contract coordinator at Crusader Security. These agreements included recurring sector patrols and facility security assignments within defined operational zones.
A pivotal milestone came with the assignment of Nakamura Valley to TYR’s jurisdiction as of August 1st, 2950. Beyond its patrolling responsibilities, TYR was granted exclusive authorization to use the valley as a training ground for weapons drills and flight operations, including the in-situ instruction of TYR personnel.
On September 9th, 2950, a tragic incident occurred during one such training exercise: Sigvardh, founding member and veteran of TYR’s early days, was killed in action when his Drake Buccaneer suffered a critical engine failure and crashed during a low-altitude maneuver.
On October 1st, 2950, TYR formally transitioned its former elite mercenary guard—SWT (Schwarze Wölfe von TYR)—into a newly designated strategic formation: the SFK – Sturmschwimmer Fernspäh-Kommando, later renamed the Stormwolf Long-Range Reconnaissance Command.
This transformation marked a fundamental redefinition of the unit’s operational purpose. No longer tasked with internal clan protection, the SFK was repurposed as a covert long-range recon element for high-sensitivity private military contracts. Core operational mandates included:
The SFK’s training infrastructure was developed with the support of Thane McMarshall (formerly Damage Control, later 2nd CSO of microTech Protection Services). The unit’s first permanent training installation was established near the Calhoun Pass on microTech.
Later that autumn, TYR suffered another major loss during a classified field operation: Rjó, another founding member, was confirmed KIA on November 5th, 2950. His death was formally acknowledged by the TYR leadership as a significant moment in the company’s operational history.
On November 14th, 2950, TYR commissioned its first organized Flight Response Unit, tasked with:
Concurrently, a strategic partnership between Thane McMarshall and Kjeld Stormarnson led to the creation of a coordinated mercenary auxiliary program, designed to support microTech Protection Services during high-demand security events.
This auxiliary initiative was officially named A1mT – Auxiliar-One microTech, bringing together a vetted pool of private military providers. Participating contractors were granted temporary command integration, elevated permissions, and access to classified mission briefings during the duration of their assignment.
Initial member organizations of the A1mT task pool included:
At the beginning of 2951, TYR Security & Private Military Company accepted what would become one of the most controversial contracts in its operational history—designated Operation Umbra. This mission marked not only the first deployment of a second SFK team alongside the established reconnaissance unit, but also the onset of a complex covert operation with far-reaching political ramifications.
The SFK Sturmschwimmer unit Fenris was tasked with extracting the young corporate figure Xedan Thormento from New Babbage, smuggling him under a false identity into TYR’s ranks on Grim Hex. In the event of complete mission failure or loss of contact, a contingency protocol—Code Umbra—was in place. This would trigger the immediate mobilization of the Helldiver unit for emergency evacuation and support.
On February 6th, 2951, the handover of Thormento on one of microTech’s moons failed. In a covert interception led by the group GBC, Thane McMarshall, Xedan Thormento, and Kjeld Stormarnson were abducted. The Code Umbra protocol was activated, and Helldiver—alongside SFK—located the captives just before their planned transfer to the paramilitary outfit YellowHand Security on Kareah.
The resulting extraction op escalated into a chaotic firefight. Amid the confusion, Thormento was taken by an unknown third party. The standoff de-escalated only after emergency mediation at Port Olisar, revealing that both GBC and YellowHands had themselves been manipulated by higher forces.
Thormento was declared missing, and the Kareah incident was classified by Crusader Security as a critical security breach. Investigator Michael Serif placed all involved factions under active surveillance.
Amidst the turmoil, Judge A. Rusari of Orison filed a lawsuit against TYR, citing unauthorized access to a Comm-Array in the Cellin sector. The investigation traced the event to a ship linked to TYR. Further inquiry implicated founding member Am0ebe, allegedly tied to a prior SFK operation.
In a highly contested expedited trial, Am0ebe was sentenced to life imprisonment in the Klescher Rehabilitation Facility—where he remains classified as a political detainee under Hurston jurisdiction. During his incarceration, Am0ebe covertly continued operations on behalf of the Hatrkarl Clan, securing his survival by forging a strategic alliance with the xenophobic Blue Brotherhood inside Klescher.
Faced with severe reputational damage in the Crusader system, Kjeld Stormarnson enacted the Second Tiwaz Reform in 2951. Publicly, it signaled a strategic demilitarization, with TYR suspending military operations in favor of sector patrols and facility protection. Privately, Stormarnson launched an internal investigation into Thormento’s disappearance and the deeper implications of the Kareah incident—believing TYR had been used as a pawn in a broader conspiracy targeting Stanton’s political order.
Though SFK operations were suspended, internal training persisted. Stormarnson quietly assembled a new unit—the Third Wolf Wing—under the guise of a security initiative, but functionally designed for independent reconnaissance.
By late February 2951, SFK successfully located Thormento aboard a derelict Reclaimer, believed to be one of the legendary Hydra Talis-class vessels. Thormento was found severely injured, tortured, and unconscious, and was returned to Grim Hex where he lapsed into a coma before revealing any details of his abduction.
Stormarnson kept the recovery confidential and launched a discreet investigation into the ship’s ownership. Working alongside Zero Sense, John Brubacker, and Chhris Miller, the SFK uncovered early indications of a bioweapons program being developed in the microTech region.
A confidential meeting—the GrimHex Summit—was convened with all original February 6th participants. During the summit, the existence of a bioweapon threat was confirmed, and the microTech Bureau of Organized Crime (MBOC) had launched formal investigations into all implicated factions.
Central to the conspiracy was Mr. Eris, a covert operative allegedly affiliated with the THIAGO mining lobby. Evidence of his involvement was believed to be stored in a data vault on Daymar, secured via a biometrically-encoded Vitalskin linked to Eris.
On December 4th, 2951, a unified operation involving TYR, Helldiver, YellowHands, Zero Sense, John Brubacker, and Thane McMarshall succeeded in recovering the data cache and submitting it to Crusader Security.
Following the evidence, Michael Serif dropped all charges against the named factions. The MBOC, however, retained jurisdiction for extended monitoring.
At the beginning of 2952, the Third Tiwaz Reform came into effect, marking a significant structural reorganization of TYR Security & Private Military Company. Initiated by TYR’s current leadership, the restructuring represented a decisive shift toward the operational model of a Private Military Army Contractor (PMA)—aimed at increasing autonomy and raising operational professionalism across the Stanton system and beyond.
On January 1st, 2952, TYR was officially inducted as a partner entity into the A2MCPD Program (Auxiliar-Two microTech & Crusader Patrol Department), thereby becoming an integral component of the corporate security framework for both microTech and Crusader. Additionally, cooperation agreements were signed with BlacJac Security, granting TYR training rights within the ArcCorp sector and authorization to conduct select operations under the oversight of the Civilian Defense Force (CDF).
In parallel, the Stormwolf Long-Range Recon Command (SFK) was significantly expanded and restructured under the Tiwaz reform. The goal was to enhance tactical precision by organizing the unit into three specialized subcommands:
The previous SFK Tiwaz Wolf Squadron was decommissioned later that year due to a lack of qualified interdiction pilots needed for high-risk aerospace operations.
This new operational doctrine was exemplified in Operation Blutaar, a large-scale training initiative within the Pyro system that served as a core component of TYR’s combat training agenda from 2952 through 2955.
Despite this momentum, TYR suffered a major setback during the Watership Down mission, part of an A2MCPD contract involving the reactivation of a Comm-Array. During the operation, the deployed Carrack-class vessel was critically damaged and forced to crash-land on Daymar.
Working alongside microTech Protection Services, TYR successfully recovered and restored the vessel—named Darkthrone—returning it to operational status before the end of the year.
Toward the end of 2952, TYR became embroiled in a covert operation in the area surrounding the scrapyard settlement known as Ivory. The mission escalated into an armed conflict with local militia forces loyal to a regional “Scrap Baron.”
The “Ivory Incident” quickly drew attention. Investigations led by Nordlicht Aviation into a reportedly stolen spacecraft pointed directly to TYR’s involvement. As scrutiny intensified, Hurston Security initiated a formal review.
The aftermath resulted in Hurston Dynamics issuing a full operational suspension, barring TYR from conducting any activities within Hurston-controlled space.
Following protracted legal proceedings, Hurston Dynamics officially lifted its operational suspension against TYR Security & Private Military Company (TSPMC) in 2953. While TYR was placed under ongoing observation, the organization voluntarily ceased all contractual activity within Hurston-controlled space.
In parallel, TYR—working in close collaboration with Thane McMarshall, Zero Sense, John Brubacker, and others—intensified its investigative efforts into the Kareah incident and the clandestine ENOS Project, focusing on uncovering illegal biotechnological research activities.
By 2954, these efforts culminated in targeted strikes against support networks allegedly involved in the ENOS initiative. Marketed publicly as a revolutionary medical breakthrough, ENOS was revealed to be part of a covert bio-bot weapons program.
During engagements at Harper’s Point and the KH3 outpost, TYR suffered significant casualties. Dozens of operatives were killed in action or lost without imprint, while many others—including Kjeld Stormarnson—were captured or permanently withdrew from service. Stormarnson himself was temporarily detained at the Klescher Rehabilitation Facility.
Following his release, Stormarnson—alongside McMarshall, Brubacker, Sense, Janson, and Friedrich Winters—led the successful exposure of the clandestine MACH organization. In a covert operation, the imprint of MACH’s leader was erased, leading to his unwitting suicide on Orison, unaware of the loss of his regenerative anchor.
The recovered evidence implicated multiple parties, including:
A research wing of the Eldfjall University of New Babbage (EUNB)
all of whom were found to be complicit in or connected to the illegal ENOS program.
In light of the organization’s partial rehabilitation, TYR initiated a comprehensive restructuring under the banner of the Fourth Tiwaz Reform. The new model was designed to legally decouple risk and liability by establishing a federated structure of semi-autonomous subsidiaries.
While the core PMC continued operating under the TSPMC designation, three independently registered satellite companies—referred to internally as “Packs”—were established:
Each Pack functions as an independent corporate entity while remaining under TYR’s unified strategic command. In the event of legal action against one Pack, TSPMC remains insulated from direct liability. This decentralized model also enabled TYR to build localized partnerships and operate with increased discretion across multiple jurisdictions.
As part of its restructuring, TYGRIX established GrimNeck Repair & Engineering, a publicly listed maintenance and repair shop on Grim Hex. Unofficially, GrimNeck serves as:
Meanwhile, TYBORO launched the TK Workshop in Dunboro—a storefront for weaponry and ship components. Unconfirmed reports link this operation to The Dusters, a prominent outlaw syndicate in the region.
TYFAR, operating out of New Babbage, was designated as TYR’s primary training and communications center. It now serves as the entry point for new recruits, as well as the principal node for corporate outreach and official correspondence.
Simultaneously, TYR initiated the build-up of its long-range task force, Wolf-Fleet Verdandi, with strategic staging points on New Babbage and Port Tressler. The fleet remains under development, intended for large-scale deployments in high-risk and politically sensitive sectors.
Until fully operational, the Stormwolf Long-Range Recon Command (SFK) continues to function in covert capacities, specializing in:
SFK operations are supported by external specialist operatives and independent contractors—referred to internally as “Spear-Wolves”—who are brought in as temporary assets for mission-specific assignments.
TYR Security & Private Military Company is one of the foundational Roleplay organizations within the Star Citizen Roleplay Universe (german community), known for its commitment to cross-community roleplay (also international), immersive storytelling, and tactical stealth gameplay. Founded in 2950 on Grim Hex, TYR is deeply rooted in the traditions of the ancient Hatrkarl clan. What began with bouncer duties at the Old 38 Bar has since evolved into a covert force of long-range reconnaissance specialists known throughout the underground. Contracts for these operatives are rarely issued through official channels.
TYR provides professional services in event security, expedition protection, and reconnaissance operations. The company is a frequent presence at events on Grim Hex and has hosted the Hexagon Fighting Championship since 2955.
If you’re looking to combine roleplay with tactical, survival, and stealth gameplay, TYR is the right place for you to join. Headquartered on Grim Hex, TYR maintains a network of business partners across Stanton and soon all across the galaxy. TYR coordinates its activities through local outposts known as “Packs”, each tied to a specific region or operational focus.
Long-Range Reconnaissance (LRR) in the context of a private military company within a universe like Star Citizen represents one of the most demanding and sophisticated operational profiles available to player organizations. This specialized role involves deep-penetration intelligence gathering far from friendly lines—often in contested or hostile territory—and is executed without direct support from main forces. Operatives function entirely autonomously, navigating both planetary terrain and orbital environments with a high degree of tactical discipline and strategic foresight.
In gameplay terms, Long-Range Reconnaissance translates into a wide range of immersive responsibilities. LRR teams are tasked with observing and analyzing enemy force composition at key Points of Interest (POIs), such as outposts, settlements, orbital platforms, or convoy routes. Their primary goal is to identify and report on troop deployments, ship traffic, infrastructure changes, and other mission-critical indicators that may impact allied operations. These details are often gathered discreetly, with LRR teams deploying observation posts, sensor relays, or stealth drones—all while avoiding direct engagement.
What makes Long-Range Reconnaissance truly unique in Star Citizen is its dual nature: it requires operatives to be proficient in both ground-based and space-based survival. On the ground, small units (typically 2 to 6 operatives) infiltrate difficult terrain using stealth, camouflage, and terrain masking techniques. They live off limited supplies, establish temporary hideouts, and conduct prolonged surveillance—often for days or weeks. In space, crews must operate independently aboard minimally crewed ships, sustaining themselves for extended durations without resupply or external contact. Their ships serve as mobile command and survival platforms, requiring expertise in fuel management, ship repair, silent running techniques, and covert navigation.
Because LRR units operate far beyond the reach of reinforcements, their members must master nearly all major gameplay loops: from survival, medical, and engineering skills, to EVA (extra-vehicular activity), infiltration, electronic warfare, and intelligence reporting. This gameplay style emphasizes tactical patience, teamwork, and role discipline, and rewards those who value precision over aggression.
In essence, Long-Range Reconnaissance is not about confrontation—it is about unseen influence. Those who operate in its shadows shape the battlefield not through firepower, but through information supremacy. For private military companies in Star Citizen, maintaining a well-trained LRR element is both a strategic asset and a statement of operational capability.
While our organization is still expanding, our vision is clear: to bring imagination and storytelling to life through Star Citizen. We see the ‘Verse as a canvas for the stories we want to play, create, experience, and archive. Roleplay plays a central role in our structure—every player is encouraged to fully inhabit their character, ensuring meaningful interactions and rich immersion.
Whether you’re a veteran of RP or just getting started, we’re here to help you develop your character, learn the game, and have an unforgettable time with us. If this kind of gameplay speaks to you, don’t hesitate to reach out!
We’re always on the lookout for new recruits, allies, and friendly organizations across the ‘Verse. If you’re considering becoming part of our pack, you’re welcome to reach out to our Leadership “Rudel-Führungsebene (RFE)” or visit our Discord server: https://discord.gg/jcExynMgMs
As part of our Basic Combat Training (JaGA – Jagd Grundausbildung) for military-oriented personnel, and within the framework of the three career paths available within TYR, we offer multiple avenues for recruitment and integration. In addition to the standard entry via the Jungwolf (Young Wolf) or WOA (Wolf Officer Cadet/Young Spear Wolf) roles within the TYR main structure, candidates may also be evaluated through alternative routes—such as the Spear-Wolf Pool or by serving as a Pack Prospect.
A Pack Prospect is a candidate seeking affiliation with one of TYR’s regional outposts, known as Packs. Unlike the standardized progression of our internal training programs, the prospect phase within a Pack is highly individualized, shaped by the specific leadership, mission profile, and operational tempo of the respective location.
Those who work alongside a Pack for an extended period, demonstrating discipline, initiative, and the ability to follow orders, while also building trust and loyalty among their fellow operatives, may be considered for elevation to full Pack Member status. This not only grants a permanent role within that local structure but may also draw the attention of TYR’s central command—potentially opening a distinct pathway into the core hierarchy of TYR Security & Private Military Company.
Feel free to leave your message, ask questions—or join us in the bar for a drink. According to our lore, many of our original members found each other there. If you’re curious about our company’s backstory or how to integrate your character, feel free to contact us directly. Our story was played in ingame live roleplay events.
We allow multi-org players. However, if you want to operate in our elite SFK unit, your character (whether main or side) should not be employed by another PMC. This restriction applies only to the character joining TYR In-Character.
We offer three career tracks within our Wolf Pathway System:
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We are pleased to highlight our friendship with the GBC (German Business Club) [SGBC – Star Citizen German Business Club]!
https://robertsspaceindustries.com/orgs/SCGBC
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German Version:
https://www.starcitizen-kantine.de/org/overview/27-tyr-security-private-military-company-tspmc/