While starting as a small private military that specialized in scouting, partisan operations and reconnaissance, 36th Expeditionary Battlegroup managed to make a name for themselves through fulfilling contracts against local NovaRiders and NineTails cells at harder to reach locations, away from the main supply lines and reinforcements. 36th’s capabilities grew over time with more lucrative contracts, former military members’ networks and a Terran senator taking an interest in both the TSI and 36th’s operations. By 2950, the Battlegroup reached it’s peak, as they fielded several gunships and expanded area of operations even into Nyx to quell Vanduul raids. This expanded area of operations gave rise to a substantial amount of supportive departments and squadrons within the 36th, from engineering to research, as the battlegroup needed to construct, operate and maintain it’s own facilities, especially within frontier worlds and beyond UEE borders to keep a robust supply chain and avoid being externally dependant.
36th’s first entry into Stanton was during the first XenoThreat assault on Stanton, where they worked alongside CDF elements and UEES War Hammer in defense of INS Jericho station. During the incursion, 36th Expeditionary Battlegroup became known for destroying XenoThreat Idris frigates from within through boarding maneuvers, Subsequently, the battlegroup answered the call in nearly every CDF deployment and was recognized as veteran first responders by the CDF and known as reliable partners by Crusader Industries in a few years, defending Stanton system from numerous NineTails blockades and the Siege of Orison.
36th’s capabilities was truly tested in 2954, as Slicers’ incursion brought destruction and chaos to people of Stanton and CDF was once more called to action. While the 36th faced initial successes in countering the Slicers threat in skirmishes around the system’s moons, this success would soon turn to tragedy as the battlegroup found itself jumping into yet another small skirmish that had escalated into a major engagement. Another militia group by the name of the Glaciem Liberation Front had engaged a sizeable force of Slicer assault craft orbiting one of Crusader’s comm arrays and quickly found itself on the back foot as a Slicers Idris and its supporting craft joined the engagement. Taking heavy casualties in this ambush, the group was barely saved by the 36th’s arrival but the situation quickly devolved into chaos as 36th’s flaghip was destroyed by the Slicers’ Idris. Robbed of its leadership and heavier assets, the 36th suffered heavy losses, with several ships being lost even before fleet command could be passed downwards. The battle was eventually won by remaining elements of the GLF forces regrouping and aiding the 36th. In the aftermath of the battle, remnants of GLF was integrated into 36th Expeditionary Battlegroup to bring it back to near full strength. Under a new leadership and tensions rising in Pyro, the 36th Expeditionary Battlegroup found its views about Pyro system shifted from a transit hub towards a new frontier. As elements of the battlegroup that had remained in Terra were quickly transferred to the Stanton system and capital warships became available, they became a prominent security and logistical contributor to the efforts of the Citizens for Prosperity.
As the three-way fight for Pyro raged between the Citizens for Prosperity, Headhunters and Frontier Fighters and the attention of the Empire shifted once more to internal matters, the Terran government grew apathetic towards the once important Terra Star Initiative programme with each passing month. With the threat of the Vanduul kept far from Terra through the efforts of brave Navy Starmen holding the line in far off systems and media channels flooded with endless coverage of the Frontier Fighters deception the urgent need for security that had spurred the programme’s creation faded to a distant background matter. Sensing a potential change in the public’s perception of a people’s militia, the Terran senate quickly and quietly reallocated funding to more ‘deserving’ Terran initiatives while voices were raised in criticism of the decision to start the Initiative at all, with many Centrist Terran senators seeking to earn political capital by dragging the Initiative’s proponents through the mud, labeling them as useless bureaucrats who had cost the Terran taxpayer millions to fund an unnecessary private militia group that could turn into another Frontier Fighters, whilst depriving the Navy and Advocacy of resources that could have been better used to defend against the insurgent threat of the heavily armed gangs that were seeing a resurgence across Terran space. What had once been seen as a potential first line of defense against a Vanduul incursion now found itself in crisis, with the companies that had made up the intitial formation of the Initiative rapidly finding themselves facing bankruptcy as the weight of the programme’s costs were shunted back onto them by a now very disinterested Terran senate and their customer bases dwindling as a public backlash was stirred up by Centralist media organizations, leaving them saddled with a veritable mountain of debt. However, on the brink of fiscal oblivion an unexpected savior appeared: a small group of current and former Terran senators from the Transitionalist party used a shell company to buy out the Initiative’s debts in a backroom deal that saw them also assume control of it’s core corporations through electoral power at the board level. Now rebranded as a fully corporate entity, the newly christened Terra Star Initiative Inc. found itself controlling three newly formed entities: Terra Star Industries, an industrial conglomerate made up of the various mining, salvaging, production and construction firms that had originally supplied the Initiative, Terra Star Exploration, made up of the research, medical and exploratory arms of the Initiative and Terra Star Security Solutions, comprised of the remnants of the 36th Battlegroup and it’s marine detachments, Havoc Platoon. While it’s former goal of being a first line of defence against the Vanduul was still foremost in the minds of it’s staff and board members, Terra Star Initiative now found it’s scope broadened, acting as a freelance firm offering security, industrial and exploratory services to the highest bidder… Bidders who were usually connected to the corp’s new owners in some way. With this conclave of Transitionalists working behind the scenes to try and ultimately salvage their project, Terra Star Initiative now prepares to face new challenges as it faces threats both internal and external in the Empire and beyond.Terra Star Initiative relies on multiple branches, each with their own objectives, expectations, modus operandi and squadrons/platoons under them. Each branch specializes in different fields to ensure the Initiative is an effective and versatile organization. From Carrier Strike Group 36’s imposing Idris-class Frigates assuring Initiative’s space superiority to Terra Star Industries’ efforts to seize the means of production, each branch fulfills a crucial role in the umbrella organization.
Carrier Strike Group 36 – Carrier Strike Group 36 is the main naval arm of the Terra Star Initiative and specializes in operating single or dual-seat fighters, bombers and combat multi-crew ships, ranging from light gunships like Redeemers to Javelin-class destroyers. If sufficiently ranked, CSG36 personnel may even command multi-crew classified ships, a fighter/bomber squadron, wing or whole fleet, with the size of the ships or composition of the squadron, wing or fleet depending on the rank. Together, crews, from the gunnery Starmen to Captains, forms a well oiled machine, working in tandem to ensure their ships remains efficient and missions are successful.
Havoc Platoon – The Havoc Platoon is the terrestrial operations body of Terra Star Initiative. While primarily made out of multiple squad-sized infantry units, they are supported by a wide ranging arsenal of heavy weapons and vehicles, from Scourge Railgun to Nova Tonk.
TerraStar Industries – All routes leads to Terra and Terra Star Industries is looking to ensure some routes lead back to the frontier. Home to former naval logisticians, industrialists, merchants, engineers, personnel with a knack for heavy machinery and construction crews, Terra Star Industries is always looking to gather more resources, build more outposts, produce more equipment, maintain ships and trade goods and materials other Initiative branches needs in a timely manner. Utilizing a variety of ships ranging from Vultures to venerable Pioneer Heavy Constructor, this versatile unit also acts as a gateway to relations with local inhabitants of systems.
Terra Star Technologies – Terra Star Technologies came to fruition due to Initiative Command determining that research matters should be a singular department rather than part of an existing unit. Overseeing all types of research and blueprint acquisition matters, from improving an infantry rifle to achieving breakthroughs in ship component performance, TST is the lifeline of innovation, scientific advancements and progress.
Terra Star Expeditionary – Terra Star Expeditionary is the pioneering, reconnaissance and medical arm of the Initiative and true carriers of frontier spirit, leading the way forward, both literally and figuratively. Their spearheading efforts in discovery are paramount to broadening the horizons of Terra Star Initiative. From surveying resource fields to tracking hostile contacts with stealth ships and providing frontline medical aid, Terra Star Expeditionary sees further and goes boldly where no man has gone.
Star Saviors QRF – Born as Task Force 33 of 36th Battlegroup, Star Saviors Quick Reaction Force now forms the backbone of Terra Star Initiative’s humanitarian aid missions and offers an unique, opt-in way of existing personnel to make further differences in the lives of Civilians and UEE Citizens alike. As a temporary assignment, Star Saviors’ size and capabilities changes rapidly depending on taskings at hand. Initiative personnel that satisfies medical knowledge requirement can become a Star Savior and receive notifications of emergencies.
Emergency Request Beacons, provided by multiple networks such as United Space Defense Coalition Beacon System and Alliance Initiative Beacon System, allows Star Saviors volunteers to respond to requests that come through other organization channels as well as OD3ICA SpaceComms Relay Service.
1. Use Common Sense. If you have to think twice about your actions’ consequences, they probaly are harmful to this community.
2. RL > SC, try to notify your absence from a planned event beforehands if you have registered already though. Just a simple notification suffices.
3. Avoid bigotry, racism, sexism, NSFW content, malicous links etc.
0. We do everything SC offers, except for piracy. We portray ourselves as a UEE aligned corporate entity. While we do not condone piracy, if you pirate on your own time, thats not our business but you must ensure it does not bite us back and you can not request backup from us when you are pirating somebody.
1. While we all play for fun and majority of times do casual stuff, there may be times where focused, serious comms are to be held due to situations we are in, relaying essential info and then making way for next talker will be important in those cases. Exercise comms discipline and comply when somebody requests comms break.
2. Roleplay is absolutely encouraged, although we will mpstly keep it to specific events. This includes maintaining your chosen in-game persona, bringing appropriate clothing/uniform/equipment/ship.
3. We thrive together with new citizens. Aid them in their journey unless we are in the middle of a mission/event.
CitCom