Navigators of the Outer Territories' Yonder / NOTY

  • Organization
  • Casual
  • Role play
  • Freelancing
    Freelancing
  • Resources
    Resources

In the uncharted vastness between civilized systems, where corporate surveys fear to tread and lone pilots vanish without trace, the Navigators of Outer Territories’ Yonder corp carve their legacy.

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[UEX:347897]



History

[02-25-2955] – Creation of NOTY

Manifesto

Core Operations:

Charter

Harter of the “Navigators of Outer Territories’ Yonder” (NOTY) Guild

Version 1.0, current as of 2955

Section 1: Core Principles

1.1. NOTY is a pioneer guild specializing in:
  • Exploration of uncharted systems
  • Industrial resource extraction
  • “Grey market” trade in lawless zones

1.2. Motto: “Not other than you”

1.3. Guild colors: Neon Red (HEX #ff073a), white/silver

Section 2: Membership

2.1. Candidate requirements:
  • Minimum 50 flight hours in deep space
  • Ownership of Medium+ class ship (exceptions for special skills)
  • Willingness to pay 50,000 aUEC initiation fee

2.2. Rank hierarchy:
  • TBA

2.3. Responsibilities:
  • Participation in at least 1 operation per month
  • Contribution of 10% mission profits to guild treasury
  • Adherence to the Code of Silence regarding routes

Section 3: Operations & Profit Sharing

3.1. Mission types:
  • “Silent Run” (recon) — 70% profit to operator
  • “Golden Vein” (mining) — 50% guild, 50% crew
  • “Shadow Haul” (smuggling) — 60% operator, 40% insurance fund

3.2. Distribution rules:
  • For deceased crew — 30% mission profits to next of kin
  • Technical failures — guild compensation up to 200,000 aUEC

Section 4: Code of Conduct

4.1. Prohibited:
  • Attacks on NOTY members (500% damage penalty)
  • Disclosure of base coordinates (permanent expulsion)
  • Participation in UEE operations against the guild

4.2. Encouraged:
  • Rescuing distressed NOTY members (+15% profit bonus)
  • Discovering new jump points (lifetime royalty %)

Section 5: Legal Provisions

5.1. Legal status:
  • NOTY doesn’t recognize UEE jurisdiction beyond Core Systems
  • All disputes resolved by Guild Council

5.2. Conflicts:
  • Wars with other guilds require 75%+ vote
  • Mercenary hires for defense permitted (guild-funded)

Section 6: Symbols

6.1. Identification marks:
  • Space compas on wings/hull
  • Radio callsign “Yonder-[ID]”

6.2. Flag: red/dark field with bright compass

Heading FiveRatified by NOTY Council 31.03.2955
“Those who sign this charter become part of the Ark, not just its crew.”