If the Job was Easy, It wouldn’t be any Fun!
The Lucky 13 Commerce Guild is a welcoming home for those looking to build wealth and forge new experiences without the pressure of hardcore commitment.
Discord:
https://discord.gg/E3WPnT2fA9
History
The Lucky 13 Commerce Guild began the way many stories do in the ‘verse — with a beat-up Cutlass Black held together by duct tape and sheer determination, a few stubborn pilots who refused to go home empty-handed, and a shared dream of striking it big.
Back then, they took any job that paid — courier work, light cargo runs, low-risk salvage ops. If there were credits to be made, they were in. But it didn’t take long to see the flaws in the system: corporate contracts that bled you dry, pirates ready to pounce, and too many middlemen skimming off the top.
As their ranks grew, so did their ambition. The crew began to organize — assigning roles, securing safer routes, and most importantly, splitting profits fair. No one took more than they earned, and no one flew alone.
They weren’t officially a guild yet. But they moved like one.
Eventually, the crew set down unofficial roots in Area 18, using it as a staging ground for commerce operations. The fleet expanded to include Prospectors, Freelancers, and heavy haulers — a full suite of independent operators, all working under the same code.
Then came the name: Lucky 13, a tribute to the LU-13 — the ship that started it all and the symbol of their resilience. From humble beginnings, they built something real. Word got around.
Miners, haulers, salvagers — even green traders fresh off the shuttle — started joining up. Everyone earned their share, learned the ropes, and left richer than they came.
The Present
We’re not a megacorp. We’re not a pirate crew. We’re a group of profit-driven pilots who fly smart, share the wealth, and back each other up — no red tape, no double-crosses, no nonsense.
We’re not here to own the system. We just want our piece of it — and that’s more than enough to build something real.
We fly for fun, for fortune, and for the next great story.
Because if the ‘verse has taught us anything, it’s this:
“If the job was easy, it wouldn’t be any fun.”
Lucky 13 Commerce Guild
Profit First. No Middlemen. No Tricks.
Just good work, good pay, and good people.
Our Core Pillars
Profit-Focused Gameplay
We’re not shy about it — we like to make money. Whether it’s cargo runs, mining ops, salvage operations, or black box recoveries, if there’s profit in it, we’re interested. As long as the job pays, we’ll probably take it.
Laid-Back & Fun Environment
We believe the game is meant to be fun, not a second job. Our ops are relaxed, social, and open to all skill levels. Expect laughs, good company, and plenty of unexpected stories.
Light Role-Play (Optional, but Encouraged)
Want to play the savvy trader with a shady past? Or the grizzled hauler with a heart of gold? We use light RP to enhance immersion — think in-character comms, mission briefs, and the occasional space bar brawl — but we keep it flexible and friendly.
Mentorship & Collaboration
We help each other grow. Whether you’re learning the ropes of cargo hauling or trying out your first prospector run, there’s always a fellow guild member willing to lend a hand (or a ship).
Who We’re Looking For
- Citizens who enjoy casual to semi-serious gameplay
- Players looking to team up for commerce-focused missions
- People who want a chill place to hang out, talk shop, and explore
- Fans of light RP, banter, and building stories in the ‘verse
We’re a collective crew built on cooperation, fairness, and good times. We’re here to build something together — a place where both veterans and newcomers can fly, learn, and thrive. Most of all, we’re here for the experience, the laughs, and the kind of stories you only get in the ‘verse.
Fly smart. Fly fair. Fly Lucky.
The Lucky 13 Commerce Guild – Rules of Operation
1. Fair Share for All
Every crew member earns their cut based on contribution — no exceptions, no favoritism. We profit together, or not at all.
2. Crew Comes First
Protect your guildmates above all else. Whether in cargo runs, combat, or mining ops — we’ve got each other’s backs.
3. No Lone Wolves on Guild Jobs
When you fly under the Lucky 13 banner, you fly with the team. Solo play is welcome — but not when the Guild is on the clock.
4. Respect Is Standard Issue
Zero tolerance for drama, disrespect, or harassment. We’re professionals — act like it.
5. Openness Builds Trust
Be transparent about job goals, cargo hauls, and risk levels. No hidden agendas or double-dealing.
6. Guild Jobs = Guild Profits
When a job uses Guild ships, crew, or support — it’s a Guild job. All profits go through the Guild system for fair distribution.
7. Keep It Legal-ish
We don’t judge side hustles, but don’t drag heat back to the Guild. Use discretion. If it endangers the crew, it’s off-limits.
8. Voice Up, Step Up
Got a good idea? Speak up. See something wrong? Step up. We’re only as strong as our members’ voices.
9. Be Ready or Be Clear
If you sign on for an op, be prepared. If life gets in the way (as it does), just give the team a heads-up. No-shows hurt everyone.
10. Honor Among Haulers
No stealing from guildmates. No betrayal. Ever. Break this rule, and you’re out — no second chances.
11. Train to Sustain
Veterans help rookies level up. We share knowledge, tactics, and flight time — because a well-trained crew is a profitable crew.
12. Represent the Guild with Pride
Whether you’re on a mission or just bar-hopping on ArcCorp, your behavior reflects on all of us. Fly the banner with honor
13. Adapt and Overcome
Ops don’t always go as planned. Stay flexible, stay calm, and help find a solution. We improvise, we survive, we thrive.
Discord:
https://discord.gg/E3WPnT2fA9