82 members
Hellsing is a growing org focused on teamwork, fun, and adventure. From mining, salvaging, and soon manufacturing, to bounty-hunting, missions, and anti-piracy ops—we’ve got you covered. Fly with friends, fight with purpose. Welcome to Hellsing.
History of the Hellsing Agency
Born from the expanding frontiers of the 29th century, the Hellsing Company began in 2946 as a modest holding venture, a repository for the ambitious visions of Jason “Teiichi” Winters and Terrance “MadcatMDM” Windstar. What started as a small idea soon forged its place in the stars, combining entrepreneurial drive with a passion for industry and security.
By 2953, fortune favored Hellsing as new opportunities opened in the Stanton system. Winters and Windstar gathered like-minded pioneers—citizens eager to carve their mark among the stars. Leveraging infrastructure and hard-won experience, Hellsing transitioned from quiet holdings to a rising force in resource development, industrial operations, and security contracting.
The true turning point came in 2954 with renewed access to Pyro. The threat of the Nine Tails and Xeno incursions loomed large, yet so did opportunity. Hellsing responded with determination—recruiting seasoned combat pilots, expanding industrial capabilities, and securing alliances with those who shared their vision of a safer, more prosperous frontier.
Among these bonds was the pivotal partnership with the Frontier Alliance, a coalition dedicated to mutual defense and progress. Together, they forged a bulwark against the chaos pressing in from the fringes, ensuring that Hellsing’s people—and their ideals—would endure.
Today, Hellsing stands as more than a company. It is a community, a symbol of resilience, and a reminder that unity, ingenuity, and resolve can shape the future of humanity among the stars. As the ‘verse continues to evolve, Hellsing remains committed to protecting its own, seizing opportunity, and leaving a legacy that shines far beyond Stanton.
A manifesto is not a list of objectives nor is it a corporate statement it is a moral compass and code of conduct. to be true to oneself is to follow a code and this manifesto is the articulation of Hellsings ethics and morals.
First “Fellowship” to never abandon a comrade in distress or leave them behind. To stand by your fellow players, offering assistance and support even in their moments of vulnerability.
Second “Stay alive” maintain personal safety as a top priority, employing strategic risk assessment in all endeavors. While embracing an adventurous spirit is encouraged, it is crucial to recognize that respawning takes time, potentially leaving comrades vulnerable in your absence.
Third “Don’t be a Richard”, Pad Ramming, random killing, dropping bombs on bunkers, and ambushing new players. To be a Richard is not piracy or roleplay it’s griefing and trolling. Part of it is against CIG TOS and part of it is taking enjoyment in others suffering and promoting toxic culture driving new players away from a game we love. Be Jack Sparrow, be Harlock or Blackbeard but don’t be a D!@<.
Forth “Respect”. The Cornerstone of friendship is respect, listening to their ideas and opinions, letting them take turns speaking and not interrupting, respect even when you disagree is the way to have discussion without argument and discourse without negativity.
OPERATIONAL POLICIES MISSING
ETA : TBD