Cult of Diogenes / CODPIECE

  • Organization
  • Casual
  • Role play
  • Freelancing
    Freelancing
  • Social
    Social

Meta and optimized grinding are for the dull. At Cult of Diogenes we believe that the ‘verse is best experienced as a band of puckish rogues barely scraping by in a comfy junker. We like a wide variety of multi-crew experiences and always partake in timed events. No relation to the club



History

Introducing the core members of the Cult;

H_D – The Rogue in Red

A.K.A: HD, The Crimson C*nt
Role: Combat pilot, the man with the plan, Sniper
Favourite ship: Anvil U9C Hawk, my beloved
Likes: Whaling, rare CRUZ flavours, collecting creatures, Chris’ second chin

Kolderkat – The Fellow in Yellow

A.K.A: Traveling Merchant, Beretna_Kopeng, Juice
Role: Mothership pilot, Logistics, Machine gunner
Favourite ship: Anvil Assguard (until the Liberator comes out)
Likes: Vehicles inside other vehicles, random murder, bringing snacks, missiles

EdgySpaceClown013 – The Boy in Blue

A.K.A: Chad Thundercock, Granny/Peanut
Role: Speedfreak fighter pilot, Aura farmer
Favourite ship: Origin 325A
Likes: Dangerous flybys, causing G-LOC, Asian women, trolling global

Current ORG ship roster

Small: Origin 85X, CO Mustang Omega
Fighter: Anvil Hawk, Anvil F7C-M Super Hornet Mk II, Origin 325A
Cargo: MISC Starlancer MAX, Anvil Asgard
Large: RSI Perseus
Future ships: Anvil Liberator, MISC Odyssey

Manifesto

The Cult is built around the central principle of “the Adventure”.

A good story isn’t the same without setbacks, which is why we spend most of our time at rock bottom. We believe in the one universal truth that someone will fuck something up somewhere along the way, so why waste time planning? Every mistake is an opportunity to create a story worth telling. All it takes is roach-like perseverance, a blatant disregard for personal safety (and time), and the desperate improvisational skills of a person with nothing left to lose. It is in those moments when the everything in the ‘verse seems to be against you that what we lovingly refer to as “the Adventure” is born. It is the determined and ultimately optimistic mindset to pull all you can out of a shitty situation and become one with the chaos.

Your ship getting blown up isn’t the end of your journey, it’s the beginning of a new chapter of “the Adventure”.

Charter

  1. The best ship is whatever you like to fly the most.
  2. The second best ship is the one that is available.
  3. Every ship has a self-destruct.
  4. The bigger the ship, the bigger the boom (see rule 3).
  5. UEC is temporary, the drip is eternal.
  6. Seize your opportunity, but be respectful.
  7. Do not fire on starters unless fired upon.
  8. It ain’t over ‘till the bell rings.