Armistice Zone / ARMZ

  • Corporation
  • Regular
  • Trading
    Trading
  • Freelancing
    Freelancing

A.R.C. hunts and interdicts the spacelanes. L.S.D. secures the high-value loot in FPS zones. G.A.I.N.S. builds the foundation, and the Citizen Forge sells it all. The Armistice Zone is where goal-oriented players meet a stress-free, all-skills-welcome environment. https://discord.gg/XUUFXrcfZh



History

The Armistice Zone didn’t start with grand aspirations of galactic conquest, but rather out of a shared frustration. Born from a small crew of resourceful pilots and opportunistic ground specialists, its founders initially sought a “safe haven” – a metaphorical armistice from the constant threat of larger, more aggressive ORGs and the unpredictable nature of the ‘verse. They craved a place where profit could be pursued without unnecessary drama, even if the methods were… unconventional.

Their initial operations focused on exploiting lucrative, yet often overlooked, corners of the galaxy – a bit of salvage here, a quiet mining operation there. However, as their numbers grew and their talents diversified, the “Armistice Zone” began to take on a new, ironic meaning. The peace they sought wasn’t found in avoiding conflict, but in controlling it.

A.R.C. emerged from the need to secure their nascent trade routes, quickly evolving into a formidable interdiction force that defined its own “armistice” in specific jump points and orbital markers. If you wanted safe passage, you paid their toll.

L.S.D. developed from audacious raids on abandoned facilities and hostile bunkers, turning dangerous FPS zones into their personal treasure troves. They brought order to chaos, securing loot for the Zone.

G.A.I.N.S. became the quiet engine, tirelessly extracting and refining resources, building the industrial might that fueled the other divisions. Their “peaceful” work underpinned all the Zone’s more aggressive ventures.

Finally, the Citizen Forge solidified as the hub where all these efforts converged – not just selling their acquired goods, but fostering a player-driven economy within the ORG, ensuring every member had access to the best gear.

Today, the Armistice Zone stands as a testament to its origins: a place where individual ambition thrives within a stress-free collective. They maintain their “armistice” not by avoiding the dangers of the ‘verse, but by strategically dominating them, carving out their own profitable peace through shrewd action and collective strength.

Manifesto

That’s an excellent next step! A manifesto will solidify your ORG’s identity and serve as a powerful call to action.

Here is a manifesto for the Armistice Zone, focusing on the blend of chill leadership, specialized divisions, and the relentless pursuit of profit.

The Armistice Zone Manifesto: Profit and Peace of Mind
I. The Doctrine of the Armistice
We are the Armistice Zone. Our name is an irony, a promise, and a declaration. We offer a collective peace—a genuine, stress-free environment—for those who are tired of drama, rigid schedules, and meaningless hierarchy. We maintain the peace among ourselves so that we may aggressively pursue our primary goal: unlimited profit in the hostile frontier of the ‘verse.

We value the Real Life First philosophy. We are goal-oriented, not time-clocked. When you log in, you are among ambitious allies, ready to make a fortune.

II. The Four Pillars of Profit
Our strength lies in our specialization. Every division is essential, and every member is a master of their trade.

A.R.C. (Assault and Raiding Corporation): We Enforce the Tax.

We are the law in the zones we claim. A.R.C. pilots interdict, snare, and ambush. We do not ask; we take. Our presence at orbital markers and jump points ensures that those who seek safe passage pay their due.

G.A.I.N.S. (Gathering And Industrial Network): We Build the Foundation.

G.A.I.N.S. is the quiet engine of the ORG. We extract, mine, salvage, and refine. We ensure the A.R.C. fleet is fueled and the L.S.D. is equipped. The stability of our industry is the foundation of our ambition.

L.S.D. (Looting and Shooting Division): We Secure the Spoils.

L.S.D. members are the ground specialists who thrive in chaos. We dive into high-threat FPS events, hostile bunkers, and derelict ships. Our mission is clear: clear the target, secure the loot, and extract with zero compromise.

Citizen Forge: We Monetize the Zone.

The Citizen Forge is our internal black market. We don’t just sell to the UEE; we equip each other. Specialized armor, rare weapons, and unique crafting components flow through this hub, ensuring that the wealth generated by the Zone directly benefits its members.

III. The Creed of the Citizen
Ambition Over Apathy: We are a laid-back group, but we are never complacent. We set big goals, and we achieve them through smart, coordinated effort.

Skill is Earned, Not Required: We welcome all players. If you have the drive, we have the veterans to mentor you. Whether you are a fresh recruit or an elite pilot, you have a place here.

Loyalty to the Zone: We will defend our members, our assets, and our territory with overwhelming force. We are a collective, and our shared success is the only true measure of our progress.

This is the Armistice Zone. Play Your Way. Profit Together.

Charter

Preamble and Core Philosophy
The Armistice Zone (AZ) is established as a collective of independent, goal-oriented citizens united by a common pursuit: maximum profit within a stress-free environment. We seek to carve out our own definition of peace—a peace of mind achieved through financial and operational dominance in the ‘verse.

Our charter is founded on two core tenets:

Real Life First (RLF): We respect the demands of life outside the ‘verse. There are no mandatory attendance requirements or required schedules.

Profit via Specialization: Every action, every operation, and every division is focused on generating wealth for the collective and its members.

I. Organizational Structure
The Armistice Zone operates through four distinct, yet interdependent, specialized divisions:

1. A.R.C. (Assault and Raiding Corporation)
Mandate: Aggressive assertion of AZ territory.

Primary Operations: Interdiction, establishing patrol routes, orbital marker camping for “tax” collection, and securing contested ground areas via combat. A.R.C. acts as the primary enforcement arm of the AZ.

2. G.A.I.N.S. (Gathering And Industrial Network)
Mandate: Economic stability and resource generation.

Primary Operations: High-efficiency mining, deep-space salvaging, resource processing, and manufacturing. G.A.I.N.S. supplies the raw materials and refined goods necessary to sustain all other divisional operations.

3. L.S.D. (Looting and Shooting Division)
Mandate: Securing high-value physical assets and ground-level intelligence.

Primary Operations: Tactical insertion and extraction from high-threat FPS event areas, hostile bunkers, and derelict ship raids. L.S.D. specializes in acquiring rare gear, components, and high-value loot.

4. Citizen Forge (Trading Hub)
Mandate: Market operations, logistics, and internal supply.

Primary Operations: Facilitating player-to-player trade of weapons, armor, crafting components, and consumables. The Forge ensures that AZ members can access the best gear at favorable rates, capitalizing on the flow of goods from G.A.I.N.S. and L.S.D.

II. Membership and Conduct
2.1 Recruitment
The Armistice Zone welcomes all citizens, regardless of current skill level, experience, or preferred ship. We value drive, maturity, and a willingness to learn above all else. Mentorship is an expectation for veteran members.

2.2 Standard of Conduct
Zero Tolerance for Drama: Internal conflict, excessive negativity, or harassment toward fellow AZ members or allies will result in immediate disciplinary action. We are a stress-free environment.

Respect for Specialization: Members must respect the specialization and operational integrity of other divisions. A.R.C. policies do not dictate G.A.I.N.S. operations, and vice-versa.

No Unnecessary Hostilities: While A.R.C. is hostile by nature, solo members not engaged in ORG-sanctioned activity are discouraged from initiating petty conflicts that draw unnecessary, unprofitable attention to the Zone.

III. Operational Policy and Profit Allocation
3.1 Individual Profit
Any profit generated by a member during a solo operation remains 100% the property of that member. The AZ exists to enable, not expropriate.

3.2 ORG Operations
For all operations involving two or more members (A.R.C. interdictions, G.A.I.N.S. industrial convoys, L.S.D. raids):

Profit Sharing: The profit share for the crew/fireteam must be agreed upon before the operation commences.

Resource Allocation: Any materials or assets designated for the ORG (e.g., specific mining yields for G.A.I.N.S., captured ships for A.R.C.) will be allocated to the appropriate division for manufacturing or sale via the Citizen Forge.

3.3 Loss and Risk
Risk Acceptance: All members participating in high-risk operations (A.R.C., L.S.D.) assume the risk of loss inherent in their specialization.

Replacement Assistance: While the ORG cannot guarantee replacement of all lost ships or gear, the Citizen Forge will prioritize the resupply of members who suffer loss during ORG-sanctioned operations.

IV. Enforcement and Amendments
4.1 Discipline
Violations of this Charter will be handled by the Command structure on a case-by-case basis. Penalties may include warnings, temporary suspension from ORG activities, or, for severe violations (such as betrayal or harassment), immediate expulsion from the Armistice Zone.

4.2 Charter Amendments
This Charter may be amended by a consensus vote among the Command structure. All amendments will be communicated clearly to the membership.