4 members
TWO MEN AND A TRUCK is a national, full-service moving company/ hunting party, offering customers a comprehensive package of murder & business relocation services, packing and unpacking ships, to corpses.
When in need
WE take the FELONY.In view,
a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a by-gone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition.
The only verdict is vengeance; a vendetta, held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.
very much so
The Articles of the “TD1T’ (overview charter)
Name & Purpose — The Band of Misfits shall be known as the TWO DUDES ONE TRUCK. Purpose: secure cargo, salvage, and profit from the void while protecting crew and ship, and valuable equipment .
Sovereignty — No authority but the Oracles and the FLEET Command? Leadmen during active operations.
Territory — Operations may occur in claimed corridors and ungoverned systems; hostile action in sovereign systems requires a two-thirds vote.
Membership — Any person aboard a vessel who swears the Oath of the Omni sire is a member.
Ratification & Amendment — Articles pass by simple majority; amendments require two-thirds and written posting for three standard orbital cycles.
2 — Oath of the Void
“I pledge my hand, my skin, and my coin to the machine Gods. I will not betray the omni sire, the crew, nor the Articles. Under star and steel, I keep true. INTO THE FLAMES OF BATTLE AND ANVIL OF WAR!!’
3 — Chain of Command & Governance
BIG D— Elected for a campaign (mission) by majority; exercises tactical command during missions.
Pilot, Chief Engineer, Medic, Arbiter — appointed by BIG D with OMI SIRE consent; Arbiter resolves non-violent disputes.
Emergency Council — If Captain is incapacitated, the three longest-serving officers form a temporary council for up to 6 hours.
Elections — Held after each campaign or if Captain deposed; secret ballot; ties are decided by duel of skill or coin (crew choice).
4 — Code of Plunder (distribution of spoils)
Standard Split — 50% to communal chest (ship upkeep, bribes, bounties), 40% divided equally among crew, 10% reserved for Captain’s discretionary fund.
Bounties & Ransom — Collected bounties first satisfy crew shares, then chest.
Exceptional Prize — Items of unique value are auctioned; proceeds follow standard split unless marked as “Captain’s Claim” by unanimous vote.
Desertion/Mutiny Forfeiture — Deserting crew forfeit current campaign share to the communal chest.
5 — Rules of Engagement & Piracy Conduct
Warning Protocol — Attempt hail and demand cargo before lethal force unless pre-flagged for immediate extraction.
No Attacking Civilians OR THICK GYPSYS WITHE NO SHOES ON — Willful slaughter of non-combatants is a capital offense.
Acceptable Targets — Military transports, unescorted freighters, and corporate convoys flagged as hostile, ANYONE WHO SUPPORTS UBISOFT
Ruse & Deception — Permitted, but violations of parole or safe-conduct are punishable by demotion or exile.
6 — Discipline & Punishments
Minor Offenses — Fines, work duty, or temporary suspension of privileges (by Quartermaster).
Major Offenses (theft from chest, attempted murder) — Trial by Arbiter; punishments: demotion, limb/ability labor, or exiling in a sealed pod.
Mutiny — Public trial; if convicted, execution or marooning by unanimous officer vote.
Appeal — Sent to Fleet Assembly; majority vote may commute.
7 — Health, Safety & Medical Protocols
Med Bay Priority — Wounded in action take priority over non-combat illness.
Sanitation & Quarantine — Contagious conditions require immediate quarantine; contraveners fined.
Medical Leave — Two cycles of leave per campaign for serious injury; longer leave negotiated with Quartermaster.
Organ & Tech Harvest — Forbidden without consent; forced harvesting is capital.
8 — Ship Maintenance & Resource Stewardship
Every crew member assigned weekly maintenance duties; negligence fines levied.
Fuel & Ammo Management — All deployments require manifest signed by Captain and Chief Engineer.
Salvage Rights — First claim to ship that boarded; salvage of historical/ceremonial items requires crew vote.
9 — Recruitment, Initiation & Expulsion
Initiation — New members complete an oath, basic training, and one watch under supervision.
Probation — 3 campaigns probation for high-risk roles (pilot, engineer).
Expulsion — For theft, betrayal, or actions endangering the ship; expelled crew lose claims to communal chest and may be barred from Fleet space.
10 — Trade & Diplomacy Charter
Trade Officers — Quartermaster negotiates trade; Captain may veto with justification.
Treaties — Any treaty with external powers must be publicly posted and pass by two-thirds crew vote if it limits operations.
Envoys & Safe Conduct — Envoys may be exchanged; safe conduct honored unless expressly violated by envoy’s state.
11 — Salvage, Archaeology & Forbidden Tech
Salvage Ethics — Remains of sentient species shall be treated with respect; cultural artifacts documented and subject to crew vote.
Forbidden Tech — Weapons of mass disruption and sentience-inhibitors are banned from use; possession requires two-thirds approval.
Research — Scientific salvage prioritized for safety; samples cataloged.
12 — Arbitration & Conflict Resolution
Arbiter — A neutral officer (often the Medic or an elected civilian) presides over disputes.
Mediation First — Parties must attempt mediation before formal charges.
Binding Decision — Arbiter’s ruling binds for 7 cycles; appeals go to Fleet Assembly.
13 — Financial Charter & Chest Accounting
Ledger — All transactions logged and signed by Quartermaster and two crew witnesses.
Audits — Monthly audits by rotating committee of three crew members.
Emergency Funds — Small reserve for bribes/repairs may be spent by Captain with post-hoc approval.
14 — Intelligence, Signals & Secrets
Secure Channels — Only officers may open encrypted channels; misuse penalized.
Code Names — Crew may use call-signs to protect identity; true names stored in sealed ledger.
Betrayal Clause — Sharing fleet position to an enemy is high treason.
15 — Cultural Customs, Honors & Burial
Honors — Valor medals and named watches may be awarded by Captain and Quartermaster.
Burial at Star — Fallen may be given burial at star or in memorial vault; crew vote determines method if requested.
Festivals — Seasonal port-side festivals funded by communal chest.
16 — Amendments & Schism Protocol
Proposing Amendments — Any crew member may propose; requires written petition with 20% signatures.
Schism — If >40% of crew wishes to split, an orderly division of assets is conducted by Arbiter; violence prohibited during separation.
17 — Template Clauses (copy/paste ready)
“Captain’s Mandate: During active boarding operations the Captain may reallocate up to 15% of the Chest for immediate tactical necessity; such reallocation must be reported and justified within two cycles.”
“Code Red Protocol: If notified of a bounty greater than X credits on the ship, all external communications are severed until safe harbor reached.”
“Safe Harbor Clause: Any crew discharged honorably may return within 12 cycles with prior notice and be granted partial share eligibility.”
18 — Short-form Crew Pamphlet (for posting on board)
Oath, Captain & Quartermaster names, chain of command, immediate punishable offenses, emergency council members, and where the ledger is stored. (Keep this version short and legible.)
