The Farmers / THEFARMERS

  • Corporation
  • Casual
  • Medical
    Medical
  • Trading
    Trading

“From soil to stars, we grow together.”

The Farmers exist to cultivate prosperity among the stars. We aim to sustain ourselves and our allies through the growth, harvesting, crafting, and trade of essential resources. By prioritizing cooperation and self-reliance, we provide food.



History

Origins (Late 28th – Early 29th Century)

The Farmers trace their roots to the waning years of the Messer regime (26th–28th centuries). As the Imperator funneled resources into military dominance and propaganda, outer colonies were neglected. Essential supplies dwindled. On worlds like Vann (Croshaw), Asura (Nexus), and frontier outposts in Pyro, settlers turned inward to survive.

With UEE aid unreliable and corporations uninterested in unprofitable colonies, groups of growers, traders, and mechanics began to develop self-sufficient systems: hydroponics domes, recycled water farms, and seed banks. These collectives became the first Farmers — bound not by politics, but by necessity.

The “Silent Harvest” (Mid 29th Century)

By 2850, whispers of “The Farmers” spread across frontier comms. When pirate raids and corporate strikes destroyed supply chains, colonies fed by Farmers endured. Their convoys were small, their fleets modest, but their reach grew quietly — like roots under the soil.

UEE officials occasionally labeled them as “anti-corporate agitators”, while companies like Hurston Dynamics saw them as competitors undermining resource monopolies. Yet despite propaganda, the Farmers gained a reputation: if they came to your world, your people would eat.

Modern Era (2940s–Present)

In the age of Stanton’s corporate dominance, the Farmers have re-emerged as a quiet but influential collective. They operate:

Hydroponics domes hidden within Crusader’s floating platforms.

Secret farming outposts on moons in Stanton and Nyx.

Convoys running food, fuel, and medicine to struggling frontier settlements.

They avoid direct confrontation with the UEE Navy or megacorps, but resist exploitation. Farmers defend their convoys, sabotage operations that poison or scorch farmland, and provide aid where governments and corporations fail.

Identity & Culture

The Farmers are not a centralized corporation, militia, or syndicate. They are a circle, bound by shared principles:

“The Seed Must Grow.” Food, fuel, medicine — these are sacred.

“Community Endures.” Profit is secondary to survival and trust.

“Guard the Harvest.” They are peaceful, but protect their own fiercely.

Members refer to themselves as Growers, Seedlings (new recruits), or Caravaners (haulers/traders). Leadership exists, but authority is more council than command.

Allies & Enemies

Allies: Frontier settlers, independent traders, small orgs seeking sustainability.

Enemies:

Hurston Dynamics – notorious for ecological devastation.

Nine Tails – often raiding food convoys and exploiting desperate populations.

UEE Bureaucracy – not outright hostile, but suspicious of their independence.

Vision for the Future

The Farmers dream of colonies free from hunger, where agriculture, industry, and trade sustain life without exploitation. They believe the true measure of civilization is not in warships or credits, but in whether every family has bread, fuel, and shelter.

Their long-term goal: create a network of self-sufficient farming worlds and stations, independent of both UEE and megacorporate control — a green belt across the stars.

Manifesto

Our Board of Directors will unveil our official corporate statements soon. Please come back for updated information.

Charter

Our Board of Directors will unveil our official corporate statements soon. Please come back for updated information.