Pirates' Republic / SEDA

  • Syndicate
  • Regular
  • Piracy
    Piracy
  • Trading
    Trading

No bureaucracy. No mercy. Just piracy, pure and simple.

Fly with us, or get out of our airspace.



History

No one agrees on how the Pirates’ Republic started, which is fitting, because most of its founders are dead, spaced, or drunk in some godforsaken asteroid bar.

Some say it began in the wreckage of a failed Nine Tails deal gone nuclear in the Pyro system — a massacre, a betrayal, a pile of charred credits and floating limbs. Others claim it was born during a mutiny aboard a captured Aegis Idris, where the crew fought for three days straight, fueled by slam, rage, and a desperate dream of something bigger than survival.

Whatever the truth is, the Republic emerged not as an organization, but as a riot with a flag, a swarm of pirate crews, fringe radicals, ex-UEE deserters, and madmen united by a simple idea: No masters. No mercy. All profit.

They carved out territory where no sane trader flies, built dens of chaos in asteroid fields, and broadcast open defiance to every lawman and corporation in the system. Their symbol became a warning and an invitation.

The Republic has strong leadership and ships big enough to force respect. Alliances shift. Leaders rise, fall, and vanish. But the hunger never fades for violence, credits, chaos, and freedom.

Some call it a disease. Some call it a cult. We call it home.

Welcome to the Pirates’ Republic. Fly fast. Kill clean. Take everything.

Manifesto

We are the Pirates’ Republic—a sovereign brotherhood of the lawless, the free, and the feared. In the far reaches of Stanton, Pyro, and beyond, where UEE hands falter and corporate empires overreach, we carve our dominion with steel, fire, and shadow.

We do not kneel.
We do not beg.
We take what we need, and seize what we desire.

Our Intentions:
To establish autonomous pirate strongholds beyond the grasp of law and order.

To raid, steal, smuggle, and dominate the trade lanes, resource nodes, and corporate convoys.

To provide safe haven for outlaws, renegades, and those who choose freedom over servitude.

Our Motives:
Profit. Power. Chaos.

To destabilize the corrupt systems that choke the stars with bureaucracy and greed.

To live by our own code—no taxes, no masters, no apologies.

Our Views:
The UEE is a bloated relic.

The mega-corps are parasites.

The lawful are prey.

Only the strong and cunning endure.

We are not villains—we are survivors in a universe built to break the weak. When the lights go dark and the patrols vanish, it is our banner that will fly over the wreckage.

Join us—or fear us.

Charter

☠️ Public Code of the Pirates’ Republic ☠️
“Steel may break, ships may burn, but the code is eternal.”

All members of the Pirates’ Republic swear allegiance to our cause, our crew, and our name. These are the tenets that bind us—not through law, but through honor among outlaws.

Rule I: Loyalty Above All
Every pirate pledges unwavering loyalty to the Pirates’ Republic. Treachery, mutiny, or working against the Republic is punishable by exile—or worse.

Rule II: Never Betray the Republic
The Republic is your shield and your sword. To leak intel, sabotage operations, or serve enemy factions is to declare war on your own blood. And blood must answer.

Rule III: Support the Brotherhood
When the Republic calls, you answer. Whether it’s a raid, a defense, or a distress call—you back your crew. Stand together, or fall alone.

Rule IV: No Pirate Left Behind
Abandoning a crewmate in battle or leaving them to rot in captivity is a mark of cowardice. We live and die as one—you don’t fly off while another burns.

Rule V: Respect the Chain of Command
Orders from Republic leadership are final during ops. Question them afterward, not in the field. We strike with one will, or we don’t strike at all.

Rule VI: Share the Plunder
Spoils are to be divided fairly. Greed that breaks the crew will be dealt with swiftly. Honor among thieves keeps the ship sailing.

Rule VII: Keep the Secrets
Our routes, hideouts, and operations are for us alone. Speak of them outside the Republic, and you paint a target on your back.

Those who honor the code are family.
Those who break it are prey.