Watchers from above
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“Where empires falter, we endure. Where order breaks, we prevail.”
Hyperion Defense Industries (HDI) was born from the lessons of war. Founded by Captain Gehrman Wolffe and a cadre of discharged UEEN veterans in the wake of the Second Tevarin War, the company began as the Old Hunters—a disciplined but modest mercenary outfit determined to keep the stars free of piracy and lawlessness.
The Hunters earned early recognition for their combat prowess, but their true legacy began with transformation. When the Human–Vanduul War erupted, they took heavy losses defending the frontier. Rather than collapse, they rebuilt. Under the leadership of a new command council known as the High Table, the Old Hunters restructured and rebranded as Hyperion Defense Industries.
This marked a shift from a mercenary company to a professional defense corporation—an organization designed not only to fight battles, but to sustain industries, protect assets, and shape outcomes across entire systems.
Unlike traditional PMCs, HDI operates as a vertically integrated defense corporation. It is more than soldiers—it is an ecosystem of innovation, security, and stability that functions independently of any empire or crown.
Defense Contracting – Fleet-scale protection, convoy escort, and system security for governments and corporations.
Research & Development – Proprietary ship modifications, weapons, and battlefield technologies tailored for modern combat.
Expeditionary Control – Deployable task forces capable of stabilizing unstable systems, ensuring safety and profitability.
Private Enforcement – Targeted operations against piracy, insurgency, and organized crime—with discretion and efficiency.
Every contract is executed with military precision and tracked with corporate accountability, ensuring that clients see not only victory, but return on investment.
Hyperion’s capabilities have been tested against some of the greatest threats of the modern era:
XenoThreat Engagements – Acting as frontline contractors during CDF deployments, bringing decisive results where others faltered.
Nine Tails Suppression – Counter-piracy and disruption of organized syndicates in Stanton, protecting vital trade lanes.
Frontier Operations & Pyro Reclamation – Surveying and securing volatile systems. Long-term goals include stabilizing Pyro through coordinated reclamation and governance efforts.
Hyperion does not seek conquest for its own sake. It fills the void where bureaucracy and empire fail—providing stability in exchange for trust, contract, and commitment.
Hyperion’s strength is built upon three corporate Initiatives, each representing a pillar of its operational doctrine. Together, they allow HDI to fight, build, and endure in any environment.
“Guardians of the Fleet. Masters of the Horizon.”
Helios secures Hyperion’s fleets, personnel, and orbital assets. Beyond defense, Helios handles exploration, medical support, and intelligence gathering—ensuring every mission begins and ends under Hyperion’s watchful eye.
Fleet Division – Command of warships and escorts.
Helios Security Force – Boarding, FPS security, and anti-piracy interdiction.
Medical Division – Advanced triage, medevac, and recovery.
Exploration & Survey Division – Mapping unknown space and delivering actionable intelligence.
“We build the future. We fund the mission.”
Eos fuels Hyperion’s operations through commerce, industry, and innovation. It ensures that the corporation is not only self-sufficient, but profitable, efficient, and equipped for the challenges of tomorrow.
Commerce Division – Buying, selling, and transporting commodities.
Industry Division – Mining, salvage, and large-scale resource gathering.
Manufacturing Division – Turning resources into finished assets and infrastructure.
Archeology Division – Studying ruins and artifacts for knowledge and opportunity.
Engineering Division – Ship outfitting, combat repairs, and base operations.
Eos Security Force – Protecting industries, convoys, and trade networks.
“On the ground, we are absolute.”
Selene delivers Hyperion’s power planetside. From infantry legions to armored units and atmospheric support, Selene ensures that when Hyperion sets foot on a world, it does so with authority and precision.
Legion Division – Core infantry securing and neutralizing threats.
Armored Division – Deploying mechanized and armored vehicles.
Legion Air Wing – Transport and close air support.
Legion Venatorum – Specialized teams eliminating hostile fauna and high-value biological threats.
Hyperion is neither an imperial bureaucracy nor a pirate cartel. It is a pragmatic defense corporation committed to results over ideology.
Efficiency – Contracts executed on time, under budget, with minimal collateral.
Honor – Reliability and trustworthiness define the Hyperion name.
Adaptability – Capable of thriving in any environment: space, ground, or industry.
To some, Hyperion is a mercenary army. To others, it is a lifeline. To all, it is a force that cannot be ignored.
Hyperion Defense Industries does not merely react to threats. It shapes the battlespace of tomorrow.
As UEE bureaucracy strains under external wars and internal unrest, HDI positions itself as the only entity capable of securing lasting order.
The empire governs by law.
Hyperion governs by results.
“The birth of HDI has just begun—and the future belongs to those who can defend it.”
Hyperion Defense Industries is built on two pillars: strength in combat and opportunity in enterprise. We thrive where the lines blur between security, trade, and exploration—because the modern ‘verse demands more than a single role.
We make profit where profit can be made: hunting pirates for bounty, securing trade routes, manufacturing the goods that fuel fleets, and charting the unknown edges of the galaxy. Every contract we take, every venture we pursue, serves to grow not just Hyperion, but the opportunities available to our people and partners across the ‘verse.
We are mercenaries first and foremost—professionals who work for those who can meet our price and respect our code. Yet we are not pirates. Hyperion does not plunder civilians or prey upon the innocent. While rivals may be crippled or competitors outmaneuvered, our strength is directed with purpose, never wanton cruelty.
At its core, Hyperion exists to provide clarity in chaos: profit, security, and adventure for those who serve with us, and lasting results for those who contract us.
High Table – The governing council of HDI, composed of senior leaders who set strategic direction and approve major operations.
Initiative Directors – Leaders of Helios, Eos, and Selene. They answer to the High Table and oversee their Initiative’s divisions, directly under the High Table member that oversees the Initiative.
Initiative Sub-Directors – Helpers to the Initiative Directors to maintain proper effectiveness over the entire Initiative.
Commander
Lieutenant
Ensign
Technical Lieutenant
Technical Sergeant
Technical Private
Centurion
Legionary Sergeant
Legionary
Drama free zone – Most of us graduated high school years ago. Leave the teen drama in the school halls. Drama will not be tolerated here.
Be positive – Negativity is a plague that can take over with even the slightest infiltration. Any negative members have got to go. We’re not expecting sunshine and rainbows 24/7, but don’t be depressing.
Real life first – The vast majority of members have families and a real life, and we firmly believe that keeping these things before gaming is the best way to go. Never feel bad, and never put anyone down, for having to take care of real life.
Be respectful – Treat others the way you’d want to be treated. Treat all your fellow members and our allies with respect.
No dicks allowed – Being a dick is not acceptable. We won’t accept dicks as clients, vendors, or members, we will never be dicks, most of us are adults and are here to have fun just don’t be a dick. Period.
Earn your pay – You make your pay here we dont pay our contractors that don’t work.
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· Must have and use Discord; headset strongly recommended
· Must be mature
· Must be 17+
· Must not cause drama
· Must be loyal to to your comrades, treason will result in a voiding of your contract. Your profit and life will be then forfeit.
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