Marauder Corps / MARCORPS

  • Syndicate
  • Regular
  • Role play
  • Exclusive
  • Piracy
    Piracy
  • Infiltration
    Infiltration

Marauder Corps is a hybrid PMC/piracy org in Star Citizen. We operate in the grey—hunting, smuggling, raiding, and waging war without mercy. New player friendly. No multi-orgs. Full commitment. Read the Charter Discord



History

The Marauder Corps is a formidable hybrid organization in the Star Citizen universe, blending the disciplined professionalism of a private military corporation (PMC) with the brutal, opportunistic tactics of piracy. Born from a coalition of former military contractors and skilled frontier outlaws in the early 2950s, the Corps has evolved into a unique force that uses both conventional warfare and ruthless guerrilla tactics to dominate contested regions of space.

Drawing on their PMC background, the Marauder Corps maintain strict hierarchical command and advanced battlefield coordination, while embracing the flexibility and ferocity of guerrilla piracy. This duality enables them to shift fluidly between sanctioned military operations and hit-and-run raids on lucrative targets.

Notable Campaigns

The 890 Jump Operation (2959)
One of the Marauder Corps’ most infamous missions was the high-stakes seizure of an 890 Jump luxury liner traveling through the Crucible system. Leveraging their PMC training, they coordinated an advanced electronic warfare assault to disable the vessel’s defenses and communication arrays. Swiftly deploying boarding teams, they overwhelmed the crew through precision tactics and overwhelming force, capturing the prestigious vessel intact.

This operation demonstrated the Corps’ ability to execute complex, large-scale military-style operations with the ruthless efficiency of piracy, signaling their arrival as a major player capable of striking high-value targets.

The War of Jump Town (2961–2963)
Jump Town, a vital trade and refueling hub, became the stage for a brutal war between the Marauder Corps and multiple rival factions competing for control. Drawing heavily on their PMC roots, the Corps established fortified positions and implemented disciplined defensive strategies while launching relentless guerrilla-style raids against enemy supply lines and outposts.

The fighting in Jump Town was characterized by intense urban warfare, sabotage, and swift counterattacks. The Marauder Corps exploited their knowledge of combined arms tactics and asymmetric warfare to outmaneuver larger forces, eventually securing a dominant foothold in the region and turning Jump Town into a strategic bastion for their operations.

The Ghost Hollow Conflict (2964–2965)
At Ghost Hollow, the Marauder Corps faced off against the notorious mercenary outfit known as the Iron Talons in a protracted and brutal war over control of key smuggling routes and resource extraction sites. This conflict was marked by a clash of styles: the Marauder Corps’ PMC discipline and coordination versus the Iron Talons’ heavy firepower and brute force.

The Marauder Corps employed guerrilla tactics—ambushes, hit-and-run strikes, and electronic warfare disruption—to offset the Talons’ superior firepower, leveraging stealth and speed over open confrontation. These tactics allowed the Marauder Corps to inflict heavy damage on the Talons’ operations, securing critical supply lines and undermining their enemy’s control.

Manifesto

“You trained for war. We were born in it.”

I. WHO WE ARE

We are the Marauder Corps—a ruthless force forged in the chaos of unregulated space. We do not bend to empires or bow to laws carved by cowards behind desks. We are not soldiers. We are not pirates. We are both. We are more.

Our creed is survival. Our currency is power. Our loyalty lies only with those who bleed beside us.

II. OUR CODE

Honor the Contract: When we’re paid, we deliver. No politics. No excuses. Whether it’s protection or destruction, we fulfill our end with lethal precision.

Embrace the Shadows: Smuggling, interception, black ops—where others see crime, we see opportunity. We strike from the dark and vanish before the echo fades.

Strength Through Brotherhood: Every Marauder stands alone in skill, but together we are a war machine. Betrayal is death. Loyalty is command.

Dominate the Void: From asteroid belts to abandoned outposts, we claim the lawless fringe as our domain. No patrols. No borders. No mercy.

III. OUR PURPOSE

We exist in the grey where law and chaos collide. We are the answer to corrupt governments, spineless corporations, and naive idealists. When war comes—and it always does—we don’t choose sides. We choose profit. We choose survival. We choose victory.

IV. OUR RANKS

From lowly Drifters to Supreme Warlords, each Marauder earns their place through fire. Ranks are not given—they’re taken. Only the brutal rise.

V. OUR RECRUITS

We are new-player friendly. We don’t care where you’re from. We don’t care how green you are. If you have the guts to learn, to fight, to carve your name into the void—we’ll make a Marauder out of you.

We welcome the lost, the hunted, the ambitious, and the mad. Casual roleplay. Serious steel.

VI. OUR MESSAGE

To the civilized: Sleep lightly.
To the corrupt: We’re coming.
To the brave: Join us.

We are the Marauder Corps.

And we were born in war.

Transmission Ends

Charter

MARAUDER CORPS CHARTER
Hybrid PMC / Piracy Syndicate
Established in the Shadows — Forged by War

ARTICLE I – NAME & IDENTITY
This organization shall be known as the Marauder Corps, a hybrid paramilitary and piracy collective operating independently within the Star Citizen universe. We are a sovereign warband bound by a shared code, not by law or allegiance.

ARTICLE II – PURPOSE
The primary purpose of the Marauder Corps is to:

Engage in both legitimate and illicit operations, including escort, bounty hunting, blockade running, smuggling, interdiction, and full-scale assault.

Operate as a flexible force for hire, loyal to contracts, not causes.

Establish dominance in unregulated and contested zones throughout UEE and frontier space.

Provide a brotherhood for outlaws, mercenaries, and wanderers, offering protection, profit, and purpose.

ARTICLE IIICODE OF CONDUCT
All members shall abide by the following:

Loyalty Above All: Internal betrayal will not be tolerated. The Corps is family. Traitors are airlocked.

Respect the Chain: Orders flow downward, accountability flows upward. Rank is earned through action.

Honor the Deal: Once a contract is accepted, it is fulfilled without compromise—whether legal or illegal.

Exploit the Grey: Members are free to operate legally or illicitly as missions dictate. There is no moral high ground, only strategic advantage.

Back Your Brothers: On the ground or in the void, you fight for those beside you—no one gets left behind.

ARTICLE IV – STRUCTURE & RANKS
The Marauder Corps operates on a 6-tier chain of command:

Rank 0 – Drifter: New blood, untested. Eyes sharp. Mouth shut. Learn or die.

Rank 1 – Raider: Proven in combat. Trusted with minor operations and fireteam leadership.

Rank 2 – Ravager: Aggression refined into strategy. Leads assaults, trains others.

Rank 3 – Ravager: Hardened and feared. Veteran killers who command squads and enforce doctrine.

Rank 4 – Dread Marshal: Battle-hardened commanders. Oversees major campaigns and regional forces.

Rank 5 – Supreme Warlord: The apex. One voice, one vision. Commands the full force of the Corps.

Promotions are merit-based, not time-based. Weakness does not rise.

ARTICLE V – MEMBERSHIP
Open to all skill levels, with training and mentorship for green recruits.

Open to casual roleplayers, as long as immersion and discipline are respected in ops.

Multi-org members are not allowed. Commitment must be full and undivided. If you’re in, you’re Marauder—nothing else.

All members must join in good faith and uphold the Corps’ code and identity.

ARTICLE VI – ENGAGEMENT POLICY
Contracts come first — but betrayal of the Corps for personal gain is an act of war.

Allies are respected until they are not.

Enemies are hunted, not pitied.

Civilians are optional.

ARTICLE VIIAMENDMENTS
The Supreme Warlord and Dread Marshals reserve the right to amend this charter as the needs of the Corps evolve. Adaptation is survival.

Signed in blood and iron,
For the Corps, For the Cause — For the Chaos

“You trained for war. We were born in it.”