Lost in Spacebar is a Star Citizen org for explorers, opportunists, and tea-fuelled mischief-makers. We get lost, find trouble, and always spot an opportunity—usually to nick someone’s biscuits or claim we meant to end up wherever we are.
Long ago, in a distant star system, a ragtag crew of adventurers plotted a course to fame, fortune, and a decent cuppa. Instead, they ended up marooned in an asteroid field, out of biscuits, and several thousand klicks off course.
Rather than admit defeat—or consult a map—they shrugged, brewed some tea, and made the most of it. From this proud moment of improvised nonsense, Lost in Spacebar was born.
What began as a one-way trip to nowhere became a thriving collective of misfits, wanderers, and explorers. Some say we’re a bit chaotic. Others say we’re visionaries. We say: “We’re exactly where we meant to be… probably.”
We are the tea-fuelled, the gloriously misplaced, the opportunists who see possibility in every plasma blast and biscuit tin.
We believe:
Exploration is best done off-course, with a mug in hand.
Trouble is not something to avoid—it’s usually where the fun starts.
Opportunity knocks loudly… and we tend to answer wearing mismatched socks and asking if it brought snacks.
Tea is sacred. Cold tea is a crime.
Maps are guidelines, not rules. Actually, scratch that—rules are just polite suggestions.
We are not pirates (officially). We are not mercs (unless paid). We are Lost in Spacebar, and we’re exactly the wrong people for the right job—or vice versa.
Article I: Membership
All beings are welcome—humans, aliens, AI, or sentient toasters—provided they can appreciate a decent brew and don’t mind a bit of friendly chaos.
New recruits must answer one fundamental question: Milk in first, or after? (There is no wrong answer, but your answer will be judged.)
Article II: Conduct
Be excellent to each other. Mischief is encouraged; malice is not.
Back your crew, even if they accidentally flew the Carrack into a sun. Especially then.
Never take yourself too seriously. This includes but is not limited to: ship names, uniforms, and heroic death poses.
Article III: Operations
Missions may include:
Charting uncharted systems.
Claiming mysterious derelicts.
Acquiring tea, biscuits, or other essential cargo.
Assisting (or mildly trolling) fellow citizens.
Planned operations are rare. Improvised shenanigans are preferred.
If we get lost, we regroup at the nearest strange anomaly, crash site, or food vendor.
Article IV: Traditions
The kettle must always be ready.
“We meant to do that” is an acceptable debriefing statement.
If someone drops out of quantum mid-journey, we laugh first, then rescue.
Closing Thought
We are Lost in Spacebar. We drift. We wander. We plot courses based on whim, instinct, and what snacks are onboard. We get lost, find trouble, and usually end up with someone else’s biscuits.
Join us. The stars are calling—and they’re probably not where we left them.