The Grand Murzimian Empire / GMN

  • Faith
  • Casual
  • Role play
  • Security
    Security
  • Medical
    Medical

Welcome Murzimians, Kestronathians, and other creatures of Zydone, welcome to the Grand Murzimian Empire.
“Iyones, Kum Lapokdat Kestronath qachir. Iyones, Iyoito Krepeth iydatzupok. Iw gotarzupok, iyoi Ziot Zimmur. Valakowda dechan Yohlatan Iyo”



History

Long before the stars were mapped and systems claimed, a text was found—weathered, untranslated, sacred. It spoke of winged stewards known as the Zantoyan, protectors of divine balance, and of a consuming force called Kestronath, cloaked in death and oil.

Murzim, the one who found the text, did not seek a throne—he sought truth. And when he encountered the Tevarin—proud, resilient, and burdened by unjust wars—he believed them to be the Zantoyan reborn. Not exact, but close enough to fulfill what was written. They carried the memory of something older than stars.

Later, when he witnessed the Vanduul, he saw prophecy take form. Their raids, their silence, their obsession with destruction—they moved like the Kestronathians described in the sacred book: not invaders, but inevitabilities.

From that moment, the mission was clear.

Murzim gathered those who still believed in something larger than systems and sovereignty. He allied with builders, warriors, and visionaries—those who understood that to survive is not enough. One must guard the gate.

The Grand Murzimian Empire was born not as a faction, but as a vow. To defend Iyones’ chosen. To resist Tadmir’s shadow. To burn before bending.

We are not citizens of a single system. We are guardians of prophecy.

If the Vanduul are the Kestronathians, then this war is not political—it is divine.

And if we are wrong?
Then let the stars prove it

Manifesto

Through the silence of space and the history carved in blood, we have seen what the empires of men and aliens alike have forgotten. We have seen the broken, the lost, the betrayed. We have seen righteous peoples—Tevarin, Human, and others—crushed beneath wars they did not start. And we have heard the echo of prophecy from a holy text, long buried, now revealed.

Our duty is clear: to carry out the will of Zydone, to become the light that guides Iyones’ chosen, and to ensure that only the truly corrupted are cast into Kestronath, the domain of despair we have come to know by another name—the path walked now by the Vanduul.

We do not raise our weapons in greed. We do not chart stars for conquest. We fight because the gate has opened, and what waits beyond it does not stop. We fight because those who deny faith would erase us from every system. To surrender is to abandon not only ourselves—but the innocent still searching for light.

The Sayfan, with minds unclouded by pride, remind us that even the fallen can rise again. We carry that truth with us: redemption is possible, even for those led astray. Be they criminals, mercenaries, or survivors shaped by chaos—we judge not what they were, but what they can become under Zydone’s guidance.

But let no one mistake our patience for weakness. To those who revel in destruction, who poison faith and slaughter hope—we offer no hand. The Vanduul, the false prophets, the servants of Tadmir Al Thaban—they have made their choice. Let them drown in it.

Let the faithful stand together—not as soldiers of one world, but as defenders of a sacred purpose. Let those who seek redemption step forward—not for absolution, but for duty. For justice. For a future that does not forget.

To all who hear this—who still believe that order, mercy, and truth matter—come. Join us in voice, in flight, and in faith.

“Valapawto Iyones, on Zanto suiyahto Mah. Valapawkto qaiyhuneka Zantoyan. Valakowda dechan Yohlatan Iyo.”

Charter

Covenant of the Grand Murzimian Empire
“Except in extreme circumstances, these laws shall not be broken.”

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Laws

  1. Thou shalt not kill a believer.
  2. Thou shalt not attack a vessel of equal or lesser mass than thine own.
  3. Defense of one’s own property is as vital as defending the property of another believer.
  4. Should any of these be violated, the transgressor must seek forgiveness from either one of higher standing or three of equal rank. Failure to do so shall result in a swift execution, with their belongings returning upon their third death.
  5. If a believer is slain by a non-believer, then three believers shall be the hand of retribution.
  6. If one questions their faith, they shall seek the guidance of the Prophet.
  7. If one is blinded by their faith, they shall seek the guidance of a non-believer.
  8. If one struggles to find their place within the will of Zydone, a believer must guide them along the path to Zimmur.
  9. If faced with the choice between rescuing five non-believers at the cost of one believer, thou shalt rescue the five—but preach the word of Zydone as thou doest so.
  10. Should one be caught stealing, they shall be marked as Deched until deemed worthy to rejoin the faith.

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Mission Pay & Tithes

  1. If a mission is undertaken alone, the reward belongs solely to the individual.
  2. If a mission is undertaken with fellow believers without guidance from the Prophets, the reward shall be equally divided.
  3. If the mission involves at least one Prophet or two Elders, all tithes are considered paid upon division of pay.
  4. In salvage missions, the captain’s incurred costs will be accounted for before profit division.
  5. If the mission yields over 1 million UEC, a portion is expected to be tithed to Murzim or another Prophet of Overseer rank or higher. This will be recorded within the Murzimian Tithe Relief (MTR).
  6. The ship’s captain is responsible for accounting for and paying tithes.

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Ranks of the Faithful

Ryk
The Beginning. You are at the start of your journey, as all believers once were—even Murzim himself.
Requirement: Simply join the faith.
Pay: None.

Tyrn
The Initiated. You have proven your devotion and are now entitled to a share of the tithes.
Requirement: Complete three missions alongside at least one established member.
Pay: Eligible for MTR assistance.

Kyrth
The Devoted Warrior. Your faith is strong, and so is your arm. You are now authorized to engage Deched and Kestronathians in battle.
Requirement: Complete three player bounties or generate 1 million UEC in tithes through missions.

Loran
The Shepherd. You are now entrusted with leadership in the absence of an Elder or Prophet.
Requirement: Earn the recognition of a Zantoyan or a member of the Holy Family, or be named the Hero of a Battle.

Veyran
The Warrior-Saint. You are a force of nature, commanding both faith and battle with unshakable will.
Requirement: As a Loran, be the Hero of a Battle or be personally appointed by a member of the Holy Family.

Rashed
The Rashed of the Grand Murzimian Empire, governing under divine guidance.
Requirements be personally appointed by a member of the Holy Family. To be eligible, The IMA must be your only faction.

The Holy family is limited to eight members. To know who is a member of the holy family their role will either be “The Zanto” or “The Holy Family”

Roles:
  • Zanto (The Father) – Supreme leader of the faith.
  • Hum (The Wizard) – The one who ensures we use our money wisely.
  • Hamf (The Protector) – The warrior who seeks out and eradicates enemies of the faith.
  • Hash (The Corrector) – Ensures the faithful adhere to Zanto’s rulings.
  • Rah (The Sinner) – The only member exempt from ALL laws, whose role is to prevent blind fanaticism within the faith.
  • Sayf (The Knowing) – The keeper of records and supreme arbiter of law.
  • Rallah (The Mother) – Ensures medical continuity, is considered the wife of the Zanto, though this can be just for ceremonial purposes.
  • Kok (The Chicken) – She is born of all black feathers, reincarnated with each life. She is not elected but found, research of her or questioning her will immediately have you marked as a Deched. When she dies (6 months of inactivity), we must restart the process. Though her role is largely ceremonial, she is just as important as the rest of the Holy Family.

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Murzimian Tithe Relief (MTR)
All believers of rank Tyrn or higher may request aid from the tithes if within budget. Current balance: 2,330,097 UEC.

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Elections & Governance
Elections may be called by:
- Three members of the Holy Family (or two if Rah is among them).
- A majority (51%) vote from the faithful.

Eligibility for Office:
  • - Zanto – Appointed by the sitting Zanto.
  • - Hum – Must be a Rashed, Veyran, or Loran.
  • - Hamf – Must have been the Hero of a Battle.
  • - Hash – Anyone is eligible.
  • - Rah – Appointed by the Holy Family after all members of the Holy famy (excluding Kok) are elected.
  • - Sayf – Must be a Tyrn or higher, having demonstrated the might of wisdom over the sword.
  • - **Rallah* – Must be chosen by all members (excluding the Zanto).
  • - Kok – She is not elected but found. Confirmation of such is determined by an interview where she will answer all questions with absolute accuracy. Interviews may be conducted by any Kyrth or higher. Her roles include: State sponsored executions, upgrading a Deched to Kestronathian, ship naming, marriages, and funeral. She is not in not included in other votes determining the empire’s direction, though she can vote in the case of a tie.

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Ribbons & Honors

  • Hero of the Battle – Awarded to those whose actions led directly to victory without thought of death, harm, or loss of property. (Immediate promotion and covering all lost equipment.)
  • Proselytizer – Given to those who successfully recruit a new believer (+10k UEC).
  • War Cleric – Awarded for saving a fellow believer under extreme duress (+500 UEC).
  • Psyop – Awarded for producing effective propaganda (+100k UEC).

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Specialized Military Orders

  1. Ka Elan – Counterinsurgency specialists.
  2. Ka Eled – Guerrilla warfare tacticians.
  3. Awf Iyozen – Black ops and silent assassins.
  4. Dak Vokuh – Engineering and sabotage experts.
  5. Dash Rashef – Intelligence and reconnaissance operatives.
  6. Oikum Thalem – Subterranean combat specialists.
  7. Hum Gotarto – Anti-magic elite tasked with suppressing arcane threats.

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Definitions

  1. Deched – A sinner
  2. Kestronathian – Those who are too far removed to be eligible to join the faith and as such are marked for “Kill on Sight”
  3. IMA – the “Iyoted Murzimed Awfto” or the Grand Murzimian Empire (GME)
  4. KKR – the Department of War
  5. RKM – the “Rah Kap Murzim” or the Grand Murzimian Army (GMA)
  6. RKH – the “Rah Kap Hetuk” or the Grand Murzimian Navy (GMN)
  7. KAR – the Ka Al Ruchir or the Grand Murzimian Special Operations Command (GMSOC)
  8. Ryk – Private
  9. Tyrn – Sergeant
  10. Kyrth – Warrant Officer
  11. Loran – Lieutenant
  12. Veyran – Major
  13. Rashed – General
  14. Holy family – The Governing body of the IMA
  15. Ka Grufikhi – Our Holy text telling the story of Zanto and his children’s adventures in pursuit of organization on the continent of Iyones. The western continent of Murzim.
  16. Dugotarto Kap Kok – “The death of the chicken” is the last story of the Ka Grufikhi which tells the story of the war against kestronath and defines what we believe about the afterlife.