DTF Enterprises / DTFE

  • Organization
  • Casual
  • Freelancing
    Freelancing
  • Resources
    Resources

Welcome to DTF Enterprises. Giving and taking is just the start
https://discord.gg/GDRpKRczKf



History

DTF Enterprises: A History of Dabs, Tickle, and the Questionable Life Choices That Brought Us Here

In the grand, lawless expanse of the ‘verse—where the only things more unreliable than a Drake ship’s wiring are the people flying them—two legends (self-proclaimed) emerged from the cosmic dust: Dabs and Tickle.

The Fall of the Old Guard (Or: How We Learned to Stop Worrying and Love the Chaos)
Once upon a time, Dabs and Tickle were proud(ish) members of another org. Let’s call it “That One Group That Used to Be Cool Before Everyone Remembered They Had Laundry to Do.” It had glory, it had drama, it had at least three people who definitely weren’t secret pirates. But like all good things—free drinks, stable server meshing, and the patience of ATC—it came to an end.

As the org crumbled faster than a sandwich at a Hull C’s cargo bay during a barrel roll, Dabs and Tickle did what any sane people would do: They stuck together like two idiots in an airlock with one helmet between them.

The Freelancer Years (A Series of Poor Decisions, But Make It Fun)
For years, the duo roamed the stars, leaving behind a trail of baffled enemies, confused bartenders, and at least one very concerned insurance agent. Their exploits included, but were not limited to:

“The Great 890 Jump Heist (That Was Actually Just a Miscommunication)” – Turns out, the “high-value target” they were hired to extract was a rich guy’s cat. They still got paid. (The cat was fine. Mostly.)

“That Time Tickle Tried to ‘Land’ a Cutlass on a Planet (Using Only Momentum and Hope)” – The resulting crater is now a tourist attraction on Hurston. “Come see where physics lost an argument!”

“Dabs’ ‘Totally Legal’ Cargo Runs” – If by “legal” you mean “no one asked, and no one survived the paperwork to prove otherwise,” then yes, extremely legal.

Through it all, they survived on a steady diet of bad ideas, good luck, and an alarming amount of energy drinks.

The Birth of DTF Enterprises (Because Someone Had to Take Responsibility, Apparently)
Eventually, the duo realized something profound: They were terrible at being alone. Also, hiring randoms from global chat kept ending in “Why is there a grenade in the toilet?” situations. So, they did the unthinkable—they started an org.

DTF Enterprises: Dabs. Tickle. Friends. (And by “Friends,” we mean “people who haven’t run away screaming yet.”)

Their mission? Simple:

Make money. (Or at least lose it in entertaining ways.)

Stay alive. (Optional, but encouraged.)

Never, ever let Tickle fly unsupervised again. (This one’s more of a guideline.)

The Future is Unwritten (Mostly Because We Keep Erasing the Manifest)
Now, DTF Enterprises stands as a beacon of something in the ‘verse. Maybe not order, maybe not sanity, but definitely a good time. Whether it’s smuggling, merc work, or just seeing how many people they can fit in a Pisces before it violates OSHA regulations, Dabs and Tickle are here for it.

Join us.

Disclaimer: DTF Enterprises is not responsible for lost limbs, existential dread, or sudden and unexplained fires. Medical insurance not included. Side effects may include laughter, regret, and an inexplicable love for space duct tape.

Manifesto

Listen up, you beautiful space gremlins. The ‘verse is a chaotic, lawless, and occasionally hilarious place, and we’ve decided the best way to survive it is to make fat stacks of aUEC while laughing our way through every near-death experience.

This is not a serious org. This is a “serious about fun” org. If you’re looking for spreadsheets, mandatory drills, or a strict chain of command, may we suggest the UEE Navy? (Good luck with that.)

Our Business Model (We Swear This is a Real Plan)
Smuggling – “Legal” goods only. (Unless the price is right.)

Bounty Hunting – Bring ‘em in warm… or bring ‘em in pieces. Either way, the payout’s the same.

Mercenary Work – Violence is our last resort. (Our first resort is charging extra for it.)

Exploration – Mostly exploring how far we can push our ships before they explode.

Questionable Side Gigs – Look, if a guy in a back alley offers you 50K to “just hold this crate for a minute,” that’s between you and your conscience. (We take a 10% finder’s fee.)

Why You Should Join Us (Or At Least Consider It)
No boring meetings. (Unless you count “Hey, who wants to go shoot stuff?” as a meeting.)

No uniform policy. (But if you show up in a full neon pink armor set, you get bonus respect.)

Guaranteed shenanigans. (We cannot guarantee survival. Or dignity.)

A strict “No Karens” policy. (If you complain about “immersion,” this might not be the org for you.)

Final Words (Because We Ran Out of Funny Ideas)
DTF Enterprises isn’t just an org—it’s a lifestyle. A lifestyle that may or may not involve frequent visits to Klescher, but hey, at least we’ll have stories to tell.

Join us. Get rich(er). Laugh until your oxygen timer runs out.

DTF Enterprises – Where the only thing we take seriously is not taking things seriously.

Signing Off,
- Dabs & Tickle (And Probably Some Other Poor Souls Who Got Stuck With Us)

Charter

Our Core Principles (Or Lack Thereof)
Profit is Mandatory. Fun is Non-Negotiable.

We’re here to get rich(ish), but we refuse to do it with a straight face.

If a job doesn’t pay well, it better at least be memorable. (See: “The Incident with the Exploding Toilet on GrimHEX.”)

Friendship is Magic. Betrayal is Expensive.

Loyalty is key. Backstabbing is bad. Unless it’s literal, in which case—please aim for the gaps in the armor.

If you steal from the org, we will find you. And then we’ll make you fly decoy in an Aurora.

Rules Are More Like… Suggestions.

Do we have a code of conduct? Sure. Does it boil down to “Don’t be a jerk, and for the love of Chris Roberts, don’t park the Carrack in the hangar sideways again”? Absolutely.

If It’s Stupid But Works, It’s Not Stupid.

Our combat tactics are 10% strategy, 90% “What if we just… YOLO it?”

Success is measured in credits earned, laughs had, and how many times we can convince Tickle that this time, the Mustang Beta can outrun pirates.

Always Be Trolling (But Only the Right Targets).

Pirates? Fair game.

Griefers? Absolutely.

That one guy at Port Olisar who won’t stop ramming people? We have a bounty with your name on it.

New players asking innocent questions? Be nice. (We were all there once, probably crashing into the landing pad at full speed.)